Browse Cards -- A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Jacbau Revenger

Unit

Normal Unit

Grade / Skill

Grade 2 / Intercept Intercept

Clan

Shadow Paladin

Card Effect

AUTO(VC/RC): When this unit attacks, if you have a «Shadow Paladin» vanguard or rear-guard with 'Limit Break 4', this unit gets Power+3000 until end of that battle.

Jack in Pumpkin

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Neo Nectar

Card Effect

AUTO(VC/RC): Counter Blast (1) - «Neo Nectar» When this unit attacks, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, this unit gets Power+4000 until end of that battle.}}

Jackin' Pumpkin

Unit

Normal Unit

Grade / Skill

Grade 2 / Intercept Intercept

Clan

Neo Nectar

Card Effect

AUTO(VC/RC): Counter Blast (1) - «Neo Nectar» When this unit attacks, if you have a «Neo Nectar» vanguard, you may pay the cost. If you do, this unit gets Power+4000 until end of that battle.}}

Jade Nail Dragon

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Kagerō

Card Effect

ACT(RC): Soul Blast (1) This unit gets Power+1000 until end of turn.

Jaggies Shot Dragoon

Unit

Normal Unit

Grade / Skill

3 / Twin Drive!! Twin Drive!!

Clan

Narukami

Card Effect

VR Counter Blast (1) When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, and retire it.

Jaggy Shot Dragoon

Unit

Normal Unit

Grade / Skill

3 / Twin Drive!! Twin Drive!!

Clan

Narukami

Card Effect

VR Counter Blast (1) When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, and retire it.

Jaillock Brawler, Kotenka

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Narukami

Card Effect

This card has no effect.

Jelly Beans

Unit

Normal Unit

Grade / Skill

Grade 3 / Twin Drive!! Twin Drive!!

Clan

Spike Brothers

Card Effect

ACT(Hand): Reveal this card to your opponent, and put it on the bottom of your deck If you have a «Spike Brothers» vanguard, search your deck for up to one grade 2 or less «Spike Brothers» with "Dudleys|Dudley" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.

Jester Demonic Dragon, Lunatec Dragon

Unit

G Unit

Grade / Skill

4 / Triple Drive!!! Triple Drive!!!

Clan

Pale Moon

Card Effect

3

AUTO(VC): Choose a face down card named "PAGENAME " from your G zone, and turn it face up When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets "AUTO(VC): When your unit is placed on (RC) from your soul, that unit gets Power+2000 until end of turn." and "NoText : During your turn, this unit gets Critical+1.".

Jet Black Poet, Amon

Unit

Normal Unit

Grade / Skill

1 / Boost Boost

Clan

Dark Irregulars

Card Effect

CONT(VC/RC): During your turn, if the number of «Dark Irregulars» in your soul is six or more, this unit gets Power+3000.

Jet Ski Rider

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Critical Critical

Clan

Aqua Force

Card Effect

This card has no effect.

Jet-ski Rider

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Critical Critical

Clan

Aqua Force

Card Effect

This card has no effect.

Jetraizer

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Nova Grappler

Card Effect

AUTO(RC): Counter Blast (1) & Put this unit into your soul When an attack hits a vanguard during the battle that this unit boosted a «Nova Grappler», you may pay the cost. If you do, choose one of your rear-guards with "Raizer" in its card name, and Stand it.

Jewel Knight, Glitme

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Stand Stand

Clan

Royal Paladin

Card Effect

This card has no effect.

Jewel Knight, Glitmy

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Stand Stand

Clan

Royal Paladin

Card Effect

This card has no effect.

Jewel Knight, Hilmy

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Heal Heal

Clan

Royal Paladin

Card Effect

Heal

Jewel Knight, Hirumi

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Heal Heal

Clan

Royal Paladin

Card Effect

Heal

Jewel Knight, Leizgal

Unit

Normal Unit

Grade / Skill

0 / Boost Boost

Clan

Royal Paladin

Card Effect

Forerunner

AUTO(RC)Once : When your other unit is placed on (RC) due to an effect from one of your cards, if you have three or more other rear-guards with "Jewel Knight" in its card name, the unit that was placed gets Power+3000 until end of turn.

Jewel Knight, Melme

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Royal Paladin

Card Effect

RP

Jewel Knight, Melmy

Unit

Normal Unit

Grade / Skill

1 / Boost Boost

Clan

Royal Paladin

Card Effect

RP

Jewel Knight, Noble Stinger

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Critical Critical

Clan

Royal Paladin

Card Effect

This card has no effect.

Jewel Knight, Opt Harpist

Unit

Trigger Unit

Grade / Skill

Grade 0 / Boost Boost

Trigger

Stand Stand

Clan

Royal Paladin

Card Effect

This card has no effect.

Jewel Knight, Prizme

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Royal Paladin

Card Effect

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (RC), if the number of other rear-guards you have with "Jewel Knight" in its card name is three or more, you may pay the cost. If you do, draw a card.

Jewel Knight, Prizmy

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Royal Paladin

Card Effect

AUTO: Choose a card from your hand, and discard it When this unit is placed on (RC), if the number of other rear-guards you have with "Jewel Knight" in its card name is three or more, you may pay the cost. If you do, draw a card.

Jewel Knight, Raisegal

Unit

Normal Unit

Grade / Skill

0 / Boost Boost

Clan

Royal Paladin

Card Effect

Forerunner

AUTO(RC)Once : When your other unit is placed on (RC) due to an effect from one of your cards, if the number of your other rear-guards with "Jewel Knight" in its card name is three or more, that unit placed gets Power+3000 until end of turn.


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