Browse Cards -- A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Taboo Evil-eye, Blanc

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Shadow Paladin

Card Effect

NoText : Counter Blast (1) When this unit's attack hits a vanguard, you may pay the cost. If you do, draw a card.

Taboo Mage, Cafar

Unit

Trigger Unit

Grade / Skill

0 / Boost Boost

Trigger

Critical Critical

Clan

Shadow Paladin

Card Effect

AUTO(RC): Put this unit into your soul When your vanguard attacks, if you have a grade 3 or greater vanguard with "Claret Sword Dragon" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets Power+5000 until end of that battle.

Taboo Star-vader, Rubidium

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Link Joker

Card Effect

AUTO: Retire this unit When this unit is placed on (GC), if you have a card named "Star-vader, "Omega" Glendios" on your (VC), you may pay the cost. If you do, choose one of your rear-guards with "Я" in its card name, the unit that is being attacked during that battle changes to that unit, and all of your guardians guard that unit.

Taciturn Liberator, Brennius

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Gold Paladin

Card Effect

AUTO(RC): When another of your units is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its card name, until end of turn, this unit gets Power+2000, and "AUTO(RC): When this unit's attack hits a vanguard, choose a card from your damage zone, and turn it face up.".

Tactician of Godly-calculations, Orphe

Unit

Trigger Unit

Grade / Skill

0 / Boost Boost

Trigger

Draw Draw

Clan

Shadow Paladin

Card Effect

This card has no effect.

Tactics Sailor

Unit

Normal Unit

Grade / Skill

1 / Boost Boost

Clan

Aqua Force

Card Effect

AUTO(RC): When an attack hits a vanguard during the battle that this unit boosted, if it is the fourth battle of that turn or more, draw a card.

Tail Jaw

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Megacolony

Card Effect

CONT(VC/RC): During your turn, if all of your opponent's vanguards and rear-guards are Rest, this unit gets Power+3000.

Tail Joe

Unit

Normal Unit

Grade / Skill

Grade 2 / Intercept Intercept

Clan

Megacolony

Card Effect

CONT(VC/RC): During your turn, if all of your opponent's vanguards and rear-guards are Rest, this unit gets Power+3000.

Talent of Perseverance, Shandee

Unit

Normal Unit

Grade / Skill

1 / Boost Boost

Clan

Bermuda Triangle

Card Effect

Lauris

Tamamy

Unit

Normal Unit

Grade / Skill

1 / Boost Boost

Clan

Royal Paladin

Card Effect

NoText : Counter Blast (1) Choose one of your units with the brave ability, and it gets "Boost" until end of turn.

Tank Mammoth

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Tachikaze

Card Effect

AUTO: Counter Blast (1) & Soul Blast (1) When this unit is put into the drop zone from (RC) during your turn, you may pay the cost. If you do, call this unit to (RC), and this unit get Power+3000 until end of turn.

Tank Mouse

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Great Nature

Card Effect

ACT(RC: Rest this unit Choose one of your «Great Nature» rear-guards, and that unit gets Power +4000 until end of turn, and at the beginning of your end phase, retire that unit.

Tankman Mode Beam Cannon

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Oracle Think Tank

Card Effect

R Choose one grade 1 or greater card from your hand, reveal it to your opponent, and put it on the top of your deck When this unit attacks a vanguard, you may pay the cost. If you do, shuffle your deck and this unit gets Power+5000 until end of that battle.

Tankman Mode Beamcannon

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Oracle Think Tank

Card Effect

R Choose a grade 1 or greater card from your hand, reveal it to your opponent, and put it on the top of your deck When this unit attacks a vanguard, you may pay the cost. If you do, shuffle your deck, and this unit gets Power+5000 until end of that battle.

Tankman Mode Interrupt

Unit

Normal Unit

Grade / Skill

2 / Intercept Intercept

Clan

Oracle Think Tank

Card Effect

AUTO: Counter Blast (1) When this card is placed on (RC), you may pay the cost. If you do, draw two cards. Choose a card with the oracle ability from your hand, and you may discard it. If you do not, choose two cards from your hand, and discard them.

Tankman Mode Morning Star

Unit

Normal Unit

Grade / Skill

1 / Boost Boost

Clan

Oracle Think Tank

Card Effect

R Choose one grade 1 or greater card from your hand, reveal it to your opponent, and put it on the top of your deck Shuffle your deck, Soul Charge (1), choose one card on your damage zone, and turn it face up. This ability cannot be used for the rest of that turn.

Tankman Mode Morningstar

Unit

Normal Unit

Grade / Skill

1 / Boost Boost

Clan

Oracle Think Tank

Card Effect

R Choose a grade 1 or greater card from your hand, reveal it to your opponent, and put it on the top of your deck Shuffle your deck, Soul Charge (1), choose a card from your damage zone, and turn it face up. This ability cannot be used for the rest of that turn.

Tankraizer

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Nova Grappler

Card Effect

CONT(RC): If you have another unit with "Raizer" in its card name in the same column as this unit, this unit cannot be retired due to an effect from a card.

Taping Cat

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Great Nature

Card Effect

AUTO: Soul Blast (2) When this unit is placed on (RC), if you have a «Great Nature» vanguard, you may pay the cost. If you do, draw a card.

Taunting Deletor, Goot

Unit

Trigger Unit

Grade / Skill

0 / Boost Boost

Trigger

Heal Heal

Clan

Link Joker

Card Effect

Heal

Taunting Deletor, Gotho

Unit

Trigger Unit

Grade / Skill

0 / Boost Boost

Trigger

Heal Heal

Clan

Link Joker

Card Effect

Heal

Tear Drop Marine General, Carlos

Unit

Normal Unit

Grade / Skill

Grade 2 / Intercept Intercept

Clan

Aqua Force

Card Effect

AUTO(VC/RC): When this unit's attack hits a vanguard, if you have an «Aqua Force» vanguard, choose one card from your damage zone, and turn it face up.

Tear Knight, Cyprus

Unit

Normal Unit

Grade / Skill

Grade 1 / Boost Boost

Clan

Aqua Force

Card Effect

ACT(VC/RC): Counter Blast (1) This unit gets Power+1000 until end of turn.

Tear Knight, Lazarus

Unit

Normal Unit

Grade / Skill

Grade 2 / Intercept Intercept

Clan

Aqua Force

Card Effect

This card has no effect.

Tear Knight, Lucas

Unit

Normal Unit

Grade / Skill

Grade 2 / Intercept Intercept

Clan

Aqua Force

Card Effect

AUTO(VC/RC): Counter Blast (2) When this unit's attack hits, if you have an «Aqua Force» vanguard, you may pay the cost. If you do, draw a card.}}


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